Path of Exile: The Passive Skill Tree as a Labyrinth of Choice
In the world of action RPGs, character progression is usually straightforward. You level up. You pick a skill from a small tree or a list of options. You move on. Path of Exile (POE 1), developed by Grinding Gear Games and released in 2013, rejected this simplicity entirely. Instead of a handful of choices, POE 1 offered players a labyrinth. The Passive Skill Tree contains over 1,300 nodes,...
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